Generative & Computational Systems

Since 2016, beginning with grasshopper, later with processing and C#, I’ve been researched through classic generative systems such as . After 2019, been studying on errors and failure of generative system, I started building my own system “Skeleton Physarum” aka “A Slime Mold System Based on Skeletonization Errors”.

Meanwhile, due to my mixed experience in architecture and music and inspired by graphic synthesis/procedural music, I’ve been crafting my own spatial music system, targetting new interface and narrative structures for general audiences. Upon the last generation musical interface of DAW, Max/MSP and tools like Iannix, a new system is built with the context of spatial audio and human-centered computing, and tested though multiple experiments on installations and virtual/augmented reality.