Differential Growth - 2022.06
Skeleton Physarum - 2022.04
Skeleton Physarum - 2022.03
Remastered KD Tree system tes, with BAD APPLE.
Skeleton Physarum - 2022.02
Skeleton Physarum system tes, with BAD APPLE.
Focal Lapse - 2022.02
Focal Lapse - 2021.07
Check out “Focal Lapse”! The project is live on 2022 “Vision Shenzhen” projection show.
Focal Lapse Studies - 2020.07
Well…. the earliest version of Focal Lapse, tested with camera reprojection and perspective distortion. The scene is captured and reprojected with slight offset of camera position/rotation/FoV. With a frame buffer the differences are enlarged by frames creating a liquid visual effects.
Feedback System - 2020.04
The earliest version of Skeleton Physarum .
“Constructing a loop of self-reading and producing between two types of machine, trivial deviation can be magnified, a self-organizing form is created. Though no actual behavior is scripted in such a system, it still develops a physarum-like pattern.”
Remastered KD Tree - 2020.03
The remastered version of KD Tree, using C#. Much much faster and more controllable.
Visual Study 2019.08
Geometry based volumetric fog
Visual Study 2019.04
Particle System - 2019.03
When doing a circle/sphere packing algorithm, I randomly achieved this weird system. Seems to be a random error in point sorting, which throwing them away and attracting them back again and again.
Upgrades - 2018.11
Just for fun! My last Oto MAD video, using quad tree image reconstruction – just everything keyboard! I was so crazy abou Raven and just couldn’t help imitating his style.
Differential Growth - 2018.08
The first 3D Differential Growth in C#, following tutorial by Long Nguyen.
Visual Study - 2018.04
Looks Raven? Yeah I was so crazy about his work.
Particle Growth - 2017.08
Back in 2017, I really wanted to make a cellular growth system like Andy Lomas, so I stupidly using physic simulation and recursive solver to build such a primary growth system. Well it was not perfect but it worked.
Path Seeking System - 2017.04
First time start using a loop to build a generative system, very basic. I was so much inspired by Raven Kwok.
Fractal Study - 2016.12
First time start using a loop to build a fractals.
Gravity Center - 2016.04
My first procedural/parametric architecture design, also the first project in Grasshopper.
Minimal Surface Study - 2015.09
My first geometry experiment, on minimal surface.